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- 'Global Variable for the game
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- 'Position variables for player
- Global Xcord As Integer
- Global Ycord As Integer
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- 'Enemy Record type
- Type ERecord
- EnemyNum As Integer
- EXcord As Integer
- EYcord As Integer
- Visible As Integer
- End Type
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- 'Number of enemies
- Global Enemys(3) As ERecord
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- 'Score Structure
- Type Score
- Name As String
- NumEnemyDead As Integer
- End Type
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- 'Number fo High Scores
- Global HighScores(5) As Score
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- 'Total Enemy counter
- Global TotalEnemys As Integer
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- 'Enemy Laser Record
- Type ELRecord
- EnemyNum As Integer
- LEXcord As Integer
- LEYcord As Integer
- Visible As Integer
- End Type
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- 'Number of Enemy Lasers
- Global EnemyLasers(3) As ELRecord
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- 'Number of enemies hit counter
- Global EnemyHitNum As Integer
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- 'Generic Counter
- Global Counter As Integer
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- 'Global values for speed of the game and game delay
- Global Speed As Integer
- Global TimerDelay As Integer
- Global Delay As Integer
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- 'Globals for number of dead enemies
- Global NumDeadEnemy As Integer
- Global NumLives As Integer
- Global StartYcord, StartXcord As Integer
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- Global Const ASCENDING_ORDER = 1
- Global Const DESCENDING_ORDER = 2
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